Honjo
the Gonzo |
ST |
25 |
|
A.C.
-7 |
DX |
20
(-6 A.C.) |
|
Class:Barbarian |
CO |
23
(+9hp/level, 2 hp/round regeneration) |
|
Level:
16 |
WI |
10 |
|
H.P.:
240 |
IN |
11 |
|
|
CH |
14 |
|
Mutations |
Alignment:
Lawful Good |
|
Radiated
Eyes 3d6/round |
Level:
16 |
|
Electrical
Generation (2x-2d6 + weapon dam. if conductive) |
To
Hit: 5 (-9) |
|
Heightened
Dexterity (ac @ -6) |
Strength
Bow: 5 (-11)
Dam: +16
|
|
Heightened
Precision
(attacks at +3 to hit, +5 damage due to precision)
|
Two-Handed
Sword: 5 (-11)
Dam: +16 +d6
|
|
Heightened
Strength
(x3: +3 St pts per so St is @ +9 for +7 to hit +15
dam.) |
War
Hammer: 5 (-9) |
|
Force
Field Generation
(takes 50 hp) |
Additional
Attacks: |
|
Light
Generation
(Blinding Flash through eyes) |
Electrical
Generation 2d6 |
|
Physical
Reflection
(vs. Heat attacks) |
Radiated
Eyes 3d6 |
|
Infravision
100' |
Life
Leech
3 hp/mr/person w/in 30' |
|
Repulsion
Field
(Force Field: Can even surround something else/trap) |
Repulsion
Field-trap enemy |
|
Molecular Understanding
(+1 th +2 dam) |
Defenses |
|
Life
Leech
(drain 3 hp/mr from any within 10') |
Force
Field
(1 hour/day) absorbs up to 50 hp |
|
|
Repulsion
Field
(as above, also traps) |
|
|
Physical
Reflection
(vs. heat 100% protection vs fire/heat) |
|
|