Founded:
126 years ago
Population: 138,000 (greater Alexander)
Mayor: Euradd Foxfire
Alexander boasts more trade than any other town in Asterland, most of which is
comprised of agricultural products and meats, both fresh and dried. These products
are known throughout the continent as superior to all others. This is due to
the enchantment research of Sendell
the Curious. The vegetables grow larger and without plague or pest. The cows grow to be huge, and their meat
tastes sweeter and more tender than any other. It's no wonder that business is so
good. Many farmers have grown to be very wealthy and comfortable.
Alexander is a relatively new metropolis. Before Sendell's advances, the town was nothing special at all, a farming town on a long road leading to the mountains. It now blooms with the splendor of an elven garden. Where once only desert ruled, an elaborate irrigation system waters the fruit trees and gardens in and around the city. With the advent of air travel, the Alexandrians were quick to pick up on the opportunity for trade with other nations of their unique goods. Alexander has one of the finest air navies in all of Jera, most of which serves to defend the city itself, some of which escourt trade caravans heading to the slipstream and beyond. The close proximity of Alexander to the slipstream also gives it a major trade advantage. By airship, it is less than 50 miles to the slipstream from Alexander.
Alexander boasts high society of newfound wealth like no other. Little of the aristocracy is made up of old money. Most of the nobles came originally from farm or ranch beginnings. This makes for a much looser high society than in old Grunburg, where your birth almost exclusively determines your station in life and your earning potential. The prosperity of the town has created almost a carnival-like atmosphere. Parties are frequent and can last for days or even weeks. Withing the upper crust, morality has faded to the point where few even pretend chastity anymore within high society. God is much forgotten by the rich and powerful. Within their numbers roam the vampires, the charismatic creatures of the night.
The majority of the people of Alexander took to magitech like a fish to water. The citizens have money to spend on luxuries in an almost goldrush-like wealth that most farmers and ranchers enjoy, which trickles into the local economy of tradesmen and merchants in a very real way. A builder can always find work as the upper class strive to outdo one another in extravagence. This trend is furthur fed by the loophole in Alexander's city code which states that while a home is still under construction, no taxes are due on the property. The city council did not have in mind that everyone should continue to build onto their houses indefinately, but this allows carpenters, plumbers, and other builders to stay gainfully employed and off the street. Vagrants found in the city are given jobs to do. If they refuse, or do not work hard, they are expelled from the city. Entrance to Alexander proper requires a writ of citizenry or a tourist pass, which is given for trade reasons as well. A pass is free for the asking, but once revoked through improper actions, is gone for good. To become a citizen, one must simply prove gainful employment or posession of goods sufficient to live on for a long period of time.
People come from as far as Grunburg to see the wild festivals held the first weekend of each month, called Monadspel. The event centers around the carnival in the north section of town. The amusement rides and jousting field catch the attention of the most conservative tourist. The people dress up in costumes and engage in dance and singing till the wee hours of the morning each night of the festival. Many shops simply close their doors during the event. Among the rich, the parties may last well into the week.
You can read about current events in the Alexander Times, the city's premier news source.
In addition to the research done into plant life, the mages of Alexander work to customize animal life forms to better fit the needs of man. One of the more famous is a creature that sleeps most of the year, but wakes from hibernation at planting and harvest time to help a farmer. It is an animal whose very structure is an insectoid with digging arms every two feet, three per side, which are ideal for planting fields or harvesting same. A farmer rides the beast, keeping it on course, but newer strains have built into their very instincts the ability to plant or harvest a field unaided by a human rider. These have allowed farmers to take care of huge tracts of land thought impossible for a single man to cultivate only a few years ago.
Another of the mages' successes is the "go-all", a beast the size of a stagecoach that actually has a hollow place within it where up to four men can ride. It can run for an entire day without tiring, though it eats quit a bit of plant life. The very newest actually can derive nourishment through roots that burrow into the ground and feed it as it sleeps. They are easy to train to go from point to point, such that a person can command one to "go to town," for example, and it will head unaided to its destination, upon which it can return home while its master sleeps. If there are any signs of danger, it will emit a loud whining noise, waking its master. There are some whose design is with a large flat place on its back for loading cargo. For many still clinging to the old superstitions of technology being evil, the go-all is the next best thing to motocarts or motomagical vehicles of other sorts. As there are those that object to magitech, still others complain that the altered beasts are an affront to nature, and that we have no right to tinker with what nature has created on its own, citing the growing suspicion that the "monsters" are mutations of natural creatures, altered by the tinkering of mankind. How correct they are they have no idea of.
With the advent of magimotive factories, the traditional role of a watchdog is more important than ever to guard warehouses from thieves. The attack dogs of the past are no match for the creatures that now are used to guard both personal residences as well as commercial installations. The weakness that most of the beings uses as guardians was all too often susceptibility to magic and fairly low intelligence, making them easy to outsmart or outgun. The specially designed Tantra has neither weakness. The mages that designed the creature will not say what creatures went into its making, though many have speculated that it is some sort of cross between a dwarf bulette and an imp of some sort. The result is a very well armored creature that moves like lightning is very intelligent (to the extent that it will follow fairly elaborate commands), and has a resistance to magic of 50%. In addition, it is a loyal pet and affectionate. For home protection, a model was created without the scaly hide, instead bearing silky long fur. The creatures have large razor sharp teeth and claws. They only measure three feet in height, where its larger cousin stands four to five feet high. They make good pets as long as care it taken to clearly define who is a friend and who is the creature's next meal. They eat a fair amount, but in the region of Alexander, meat is cheap, meat byproducts next to free.
These are just a few examples of the custom creatures created by the mages in Alexander. They belong to the Lifecrafter's Guild, which correctly sees magitech as its primary competitor. Things magitech often have an almost equivalent in animal form. Both approaches appeal to different people, but none can argue the usefulness of things produced from either school of thought. Even things as unusual as dishwashers and heaters can have an organic equivalent.
The downsides to organic creations are feeding, waste disposal, they often think independently, can have nasty temperments, high upkeep costs, and they sometimes try to run away. Advantages would be less dehumanization that is often felt with magitech, they can be made to be friendly and multi-purposed, do not need technical support (greasing gears, etc.) and there is not the negative religious/social aspects that are connected with things technological.
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