Para-elemental, Ice elementalHD: 8\12\16 The Ice elemental is a spirit from the quasi-elemental plane of ice imprisoned in the prime material plane. Usually they occupy snow or ice available in the area and shape their way into the form of tall statue of ice that vaguely resembles a troll with sharp claws. being purely of ice, they are immune to ice although they take double damage from fire-based attacks. Combat: Ice elementals mainly attacks via his claws but can also attack with a fierce clone of cold that does (hd)d4+(hd). thus a 8hd would do 8d4+8 damage while a 16hd one would do a monsterous 16d4+16 points of damage. It can do this once every 3 rounds. additional notes: Ice elementals require at least 1\2 the hd of the elemental times 100 pounds of ice. While its possible to summon one in a temperate area, they are best suited for artic areas. In fact at are of -50 temperature and a large supply of snow, the elemental regenerates 3 hp a round. They can easily be summoned in areas with a large amount of snow such as a tundra or in many northern areas during winter. If summoned in areas above freezing, they lose one hp a round until they totally melt or more depending on how hot it is (-2\round at 70, -3\round at 90, ect. every 20 degrees add another point lost per round to melting.) |