MudmanEcology of the Mudman Mudmen are odd relatives of the Earth Elemental. They were originally created to guard treasure in muddy subterrainean areas. They are self multiplying, reproducing asexually at the rate of 1-4/year. There exist a variant of the mudman, the lava beast, which is exactly the same, except for being made of molten rock, which can be thrown for 2d6, which tends to live in volcanically active areas and is impervious to heat attacks. The mudman prefers to live alone in cave or dungeon settings. They are very ill tempered, and will attack any creature on sight. They often live with others of their kind, hunting in packs. They have no need for food, deriving nourishment from the soil and rock around them. They are particularly fond of uranium in its natural state as well as magnetite, a naturally occuring form of magnetic iron. If in an area where this is available, the creature will devour it unceasingly. This leads to a rather odd defense that the creature possesses. When attacked with a metal weapon, the attacker must roll his/her strength or lose grip of the weapon that they are attacking with, which adheres to the Mudman. The mudman is brown in color with mottled patches of black and grey. It often incorporates stones in its makeup, making it tougher and accounting for its high armor class and hit dice. It stands 8' tall at maturity. It attacks twice/round for 2-12 damage/attack. It has a rather slow movement base (8"). The monster will usually be guarding a treasure of some kind, though if the treasure is stolen, or if it is an offspring of a created mudman (no assignment given it by its creator), it is free to wander around spreading chaos. They sometimes attack small villages, driven by the hate that they have for all living. The physical appearance of the mudman is a humanoid shaped mound of filth with one large eye where its face would be. It smells of damp earth. It stands hunched over. It can speak dwarven and often goblin and Troll if in a dungeon setting. It will have no treasure of its own besides the occasional metal weapon magnetically adhered to its body. It cannot be reasoned with and has low intellegence. It cannot be bribed, charmed, or held.
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